The University of Melbourne boasts an impressive array of 40 distinct collections, featuring a diverse range of over 1 million items, valued at a staggering $381 million AUD. These collections encompass a wide range of items, from botanical specimens to electronics, sound, and film, as well as visual arts and Indigenous material culture. The collections are the core of the University’s Cultural Commons.
Despite the considerable value of these collections, the absence of a single access point poses a significant challenge for researchers, educators, students, and members of the wider community seeking to access, search and discover items across the collections.
The Universities Cultural Collections are currently not accessible through a single access point which limits its use as a learning, teaching, and research resource.
University
How do we maximize the visibility of the cultural items of the University and enable greater accessibility and use of the collections as part of teaching, research, and learning?
Users
How do I discover and engage with collection content across all the University’s collections related to my specific needs?
Limitations of the current state
In my role as the Principal Innovation Facilitator and Product Designer within the University's Operational Performance Group, I spearheaded the ideation, design, and validation of a proof of concept (POC) for the Cultural Collections Discovery Portal.
To initiate the project, I delved into analyzing and synthesizing two years' worth of user research and benchmarking conducted by KPMG. I conducted interviews and facilitated discovery workshops with key stakeholders, allowing us to gain unique insights and context.
This collaborative effort shed light on multiple stakeholders' perspectives. Ensuring that we all started on the same page was crucial, preventing any working assumptions and laying the groundwork for a successful project.
This also helped to
Following the project's discovery phase, I played a pivotal role in the design process. This encompassed various tasks, including creating personas, Jobs-to-be-Done, storyboards, shaping content strategy, crafting wireframes, designing the user interface, developing prototypes, conducting usability tests, and presenting to stakeholders.
Scope
Constraints
Budget: $130k for the PoC Discovery, UX/UI Design and Usability testing
This project embraced a design and user-centered approach, which enabled us to:
For this purpose I applied the double-diamond design thinking framework, which facilitated:
Focus on User Needs
The model emphasizes understanding the user's needs, goals, and pain points before developing any solutions. This approach ensures that the final product meets the user's requirements, leading to greater user satisfaction.
Iterative Process
The Double Diamond model encourages us to explore multiple design options and iterate through the design process. By testing and refining prototypes, designers can identify and address design flaws and improve the final product's functionality and usability.
Collaboration
The model promotes cross-functional collaboration between designers, stakeholders, and users. This collaboration ensures that all perspectives are considered, leading to more creative and effective solutions.
Risk Reduction
By testing and validating design concepts early in the process, the model reduces the risk of developing a product that does not meet user needs or fails in the market.
I've spearheaded the innovation and design journey, navigating all four phases of the Double Diamond, and maintained a close collaboration with key stakeholders every step of the way. Below, you'll find an overview of some of the key deliverables I’ve worked on.
Prior to my involvement, KPMG had conducted 2 years of comprehensive consulting work, including digital collection benchmarking studies and user research, providing a solid foundation of data for the project.
I synthesized the research and used this as the project's foundational dataset.
By facilitating a persona mapping workshop with stakeholders, I was able to confirm the following use cases:
Educator
Key goals and needs
Key pains and constraints
Researcher
Key goals and needs
Key pains and constraints
Civic Audience
Key goals and needs
Key pains and constraints
What we know about our users:
Curators
During this workshop, participants collaborated in a structured approach to understand the needs and motivations of users through the Jobs-to-be-Done (JTBD) methodology. The workshop focuses on identifying the outcomes that users seek to achieve, rather than just the features or characteristics of a product or service.
During this workshop, participants collaborated in a structured approach to understand the needs and motivations of users through the Jobs-to-be-Done (JTBD) methodology. The workshop focuses on identifying the outcomes that users seek to achieve, rather than just the features or characteristics of a product or service.
By creating a content map in collaboration with the collection digitization & discovery manager we were able to ensure that the prototype felt realistic and showcased the diversity of items available in the cultural collections. Additionally, the content map helped us plan for different scenarios and user journeys, leading to a more comprehensive and intuitive user experience.
By creating wireframes I was able to ensure that everyone involved in the project understands the features, scope, and intended user experience of the portal before visual assets are created or code is written. By creating wireframes, we can identify potential issues early in the design process, minimizing the risk of costly rework further down the track.
Early prototyping with wireframes allowed us to explore and test different ideas without investing too much time or resources. By creating low-fidelity wireframe prototypes we were able to focus on the overall layout, navigation, and functionality of the product without getting bogged down in details.
In addition, early usability testing with these wireframe prototypes is crucial because it allows us to identify and address potential usability issues before they become more difficult and expensive to fix later in the design process.
Once we worked on the revisions based on the first round of user testing, we moved on to User Interface (UI) design and high-fidelity prototyping. Using the insights gained from the previous stage, we created designs that reflected the needs and preferences of different users. We also incorporated branding elements and visual design that aligned with the overall look and feel of the Collection Discovery Portal and The University of Melbourne branding. I aimed to maintain the University's brand identity while directing the spotlight onto the collection objects. This was achieved by introducing a neutral ambiance reminiscent of a gallery, characterized by a palette of whites and gray tones.
The high-fidelity prototypes allowed us to test and refine the design further. By adding more visual details, we could simulate a more realistic experience and identify any remaining usability issues before the final product was built.
The Proof of Concept (POC) played a pivotal role in generating consensus and enthusiasm among over 30 diverse stakeholders, ultimately leading to securing a substantial funding of $6.55M AUD to further productionize the Cultural Collections Discovery Portal.
This milestone underscores the pivotal role of a Proof of Concept (POC) in showcasing a project's potential and securing essential financial backing for its ongoing evolution. Through this project, I had the opportunity to underscore my dedication to delivering innovative and impactful solutions that align with the requirements of diverse user groups and stakeholder business objectives.
From a personal standpoint, this project strongly resonated with my vision and passion for working on initiatives within Arts & Culture that create a meaningful social impact. My favorite contribution is the "Constellation view" feature I came up with. This unique feature resembles an endless space to intuitively discover items and unveil previously unseen connections between various items across the entire collection.